; Joystick: move a star around the screen, the button ends the program BYTE clock=20 ; grows by 1 fifty times a second BYTE cursorOff=752 ; 1 hides the cursor PROC Wait(BYTE ticks) clock=0 WHILE clock2 THEN y==-1 FI ; up IF (joy&2)=0 AND y<22 THEN y==+1 FI ; down IF (joy&4)=0 AND x>2 THEN x==-1 FI ; left IF (joy&8)=0 AND x<37 THEN x==+1 FI ; right FI OD Position(2, 23) Print("Bye!") RETURN